"Added to the game: New Era-Based Tech System, Play as the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand with dozens of new units and heroes, Conquer Hostile Non-Playable Factions, Including the Hapans and Yevethans, 14 New Galactic Conquests Scenarios, 18 New Skirmish Maps, Over 70 New Planetary Maps for GC, Over 100 New Space Maps for GC, Redone Particle Effects and GUI, Several All-New Gameplay Mechanics.
Added in 2.1 version: Features a new Survival gameplay mode where you fight off waves of enemy ships. Imperial Civil War GC: Play as the Remnant or Pentastar Alignment in this era-progressive GC to control the known Galaxy, New Units and Structures: Bu'direch, Visvia, V-19 Torrent, Lucrehulk, Redone Units: Vigilance, MTC, Clawcraft, Massias, Various Bug Fixes. As we've said in the past, 2.1 will be the final full version of Thrawn's Revenge: Imperial Civil War. That being said, we still intend to support and release some updates for the mod. This will include a few new units, as well as some visual reworks which will hopefully also help to improve performance. At the moment, this is scheduled to include units like the Consen Dropship for the Empire of the Hand, and redone versions of the Bothan Assault Cruiser, new Shipyard skins, and a few other things. Once we have more feedback on Survival mode, we'd also like to update the map for it and release a version of it for the Pentastar Alignment, as well as include a version of the Imperial Civil War GC scenario for the New Republic (we originally intended to with the initial 2.1 release, but the New Republic refuses to play nice with the story scripts). Our main focus going forward is going to be for our Sins of a Solar Empire: Rebellion mod, Star Wars: Ascendancy, which will be the source of our updated models. I know this will come as a disappointment to some people considering several of those people have sent me messages to insult me for it, but the addition of mountains of new units or factions at this point would hinder basic game functionality, and the mod is already pretty massive. With these updates, while we will be trying to flesh out some areas which may be lacking or add what makes sense, our main goals will be to polish what is there. We feel we've essentially accomplished the core of what we set out to do with ICW and are ready for some change." said thrawnsrevenge.com
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Star Wars: Empire at War, (sometimes abbreviated to simply EaW), is a real-time strategy (RTS) game that takes place in the Star Wars universe. Promising to end the perceived mediocrity of past Star Wars Real Time STRATEGY games (like Star Wars: Force Commander and Star Wars: Galactic Battlegrounds), Empire at War started from the ground up.
Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld. The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more. Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt. The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a SUPER LASER rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen... Empire at War Forces of Corruption mods: Thrawns Revenge, Republic at war, & Empire at War Re-mod. These are very fun mods that I’ve played. Some aren’t 100% correct to legends or cannon. On some of the mods that I’ve played they liked to crash a lot like Empire at War alliance 7.0b.
“ In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face off against both of them in Forces of Corruption as a brand new third faction. As Tyber Zann, players will stop at nothing as they seek to further the sinister agenda of the Zann Consortium and become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, and bribery, players can control the shadowy forces of corruption in their attempt to rule the Star Wars underworld.” Said by www.moddb.com. |
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